Latest in UI/UX & Digital Product

240 words

Production & Design Class Works

Edited documentation of various projects made by students in CA 276 and CA174 in the fall term of 2023 CA 174 is a studio class that explores how objects transform in relationship to body, space, and story. Much of our exploration may be categorized…

ryanverwey.dev
1,601 words

The Effort to Reach: Designing for Fitts’s Law

© 2026 Ryan VerWey. Ask about projects, roles, services, or blog posts. Apply Fitts’s Law to real interfaces: improve target size, spacing, and placement while preserving accessibility, clear choices, and reliable recovery. Prefer to listen?Play here18:37 · AI narration Fitts’s Law describes how…

builtin.com
810 words

Hey Designers, Stop Using Users

Don’t forget the “human” in human-centered design. While freelancing throughout the past decade, I’ve had my fair share of tough clients. From swoop-and-poopers to nickel-and-dimers, I’ve found myself contractually obligated to some pretty frustrating people. Sure, working with bad clients…

builtin.com
1,619 words

Frictionless UX Isn???t Always Better

‘Don’t make me think’ doesn’t always help your user. Edward Tenner grinds his coffee beans by hand. He could save time and a fair amount of clean-up effort by investing in an electric grinder, but he has little interest in…

UI/UX & Digital Product

Interfaces, interactions, design systems, and accessibility best practices.

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Inside UI/UX & Digital Product

Design Systems Tokens, components, and multi‑brand libraries at scale.
Accessibility Inclusive design, WCAG, and assistive technology patterns.
Prototyping & Testing Fidelity levels, user tests, and analytics‑driven iterations.
Interaction & Motion Micro‑interactions, gestures, and motion for clarity and delight.

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